Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,540
32,207 attempts · multiplayer
Objectively rated
6,111
of 9,217 in tea-bot's list · 4,429 unrated
Enough data to rate
87
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 29,767 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 87 of 10,540 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.6 s to 6.2 s — a 1.7× spread, while the solve rate stays between 87.3% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00012,25811,94197.4%3.7 s (n=11,941)
1,0012,0009065,2685,07096.2%3.8 s (n=5,070)
2,0013,0007991,6271,53494.3%3.6 s (n=1,534)
3,0014,0007921,5671,41090.0%3.8 s (n=1,410)
4,0015,0009322,7252,47190.7%3.7 s (n=2,471)
5,0016,0006921,12099388.7%4.0 s (n=993)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051179278.6%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
man73Common10not enough datan = 105.6 sn = 9
mme674Common10not enough datan = 104.7 sn = 10
mon145Common10not enough datan = 103.0 sn = 10
nas864Common10not enough datan = 102.7 sn = 10
nco219Common10not enough datan = 104.4 sn = 10
neu668Common10not enough datan = 105.2 sn = 10
ngu783Common10not enough datan = 105.6 sn = 10
nit212Common10not enough datan = 103.6 sn = 10
nos501Common10not enough datan = 102.7 sn = 10
npr857Common10not enough datan = 105.2 sn = 9
ock436Common10not enough datan = 103.3 sn = 10
ode485Common10not enough datan = 103.5 sn = 10
ogi207Common10not enough datan = 104.6 sn = 8
old870Common10not enough datan = 102.6 sn = 10
oly414Common10not enough datan = 103.9 sn = 10
onf729Common10not enough datan = 103.4 sn = 10
oot664Common10not enough datan = 103.4 sn = 10
opt916Common10not enough datan = 103.3 sn = 10
ork933Common10not enough datan = 104.4 sn = 10
orp625Common10not enough datan = 103.7 sn = 10
osc656Common10not enough datan = 104.1 sn = 10
ott892Common10not enough datan = 103.9 sn = 10
pan409Common10not enough datan = 103.9 sn = 10
pla181Common10not enough datan = 103.0 sn = 10
pol262Common10not enough datan = 103.8 sn = 10
pot867Common10not enough datan = 104.5 sn = 10
red95Common10not enough datan = 103.2 sn = 9
ref565Common10not enough datan = 103.5 sn = 10
rge831Common10not enough datan = 105.0 sn = 10
rne846Common10not enough datan = 104.4 sn = 10
rom192Common10not enough datan = 103.7 sn = 10
rph863Common10not enough datan = 103.4 sn = 9
rri541Common10not enough datan = 103.3 sn = 10
rti298Common10not enough datan = 105.4 sn = 10
rus552Common10not enough datan = 103.4 sn = 10
sat592Common10not enough datan = 103.9 sn = 10
sca498Common10not enough datan = 103.4 sn = 9
sia551Common10not enough datan = 103.7 sn = 10
som571Common10not enough datan = 103.7 sn = 10
spi421Common10not enough datan = 104.1 sn = 10
spo464Common10not enough datan = 104.5 sn = 10
squ724Common10not enough datan = 102.9 sn = 10
sul640Common10not enough datan = 103.2 sn = 9
tes180Common10not enough datan = 103.0 sn = 10
tho215Common10not enough datan = 102.7 sn = 10
tic11Common10not enough datan = 102.4 sn = 10
try843Common10not enough datan = 102.9 sn = 9
uct862Common10not enough datan = 103.5 sn = 10
unr580Common10not enough datan = 103.6 sn = 9
uti470Common10not enough datan = 103.4 sn = 10

10,453 of 10,540 prompts sit below the 20-attempt floor and show no rate. Among the 87 that clear it, solve rates average 97.9% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,429 prompts are Unrated — not easy, just absent from prompts.txt. 4,422 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats