Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,422
31,212 attempts · multiplayer
Objectively rated
5,993
of 9,217 in tea-bot's list · 4,429 unrated
Enough data to rate
87
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 28,789 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 87 of 10,422 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 87.3% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00011,99711,68697.4%3.7 s (n=11,686)
1,0012,0008755,0294,83696.2%3.8 s (n=4,836)
2,0013,0007571,3951,30393.4%3.5 s (n=1,303)
3,0014,0007521,3511,19888.7%3.7 s (n=1,198)
4,0015,0009272,6792,42590.5%3.7 s (n=2,425)
5,0016,0006921,12099388.7%4.0 s (n=993)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051169279.3%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
uli623Common8not enough datan = 85.4 sn = 7
unf753Common8not enough datan = 82.7 sn = 8
unm853Common8not enough datan = 82.5 sn = 6
use463Common8not enough datan = 83.7 sn = 8
ush945Common8not enough datan = 83.2 sn = 8
uto641Common8not enough datan = 84.6 sn = 8
utt914Common8not enough datan = 83.3 sn = 8
ame342Common9not enough datan = 93.5 sn = 9
amm773Common9not enough datan = 94.9 sn = 9
and106Common9not enough datan = 93.0 sn = 9
api958Common9not enough datan = 95.1 sn = 8
apo679Common9not enough datan = 94.3 sn = 7
arb737Common9not enough datan = 93.4 sn = 9
asc931Common9not enough datan = 96.0 sn = 8
ath197Common9not enough datan = 92.9 sn = 9
atu745Common9not enough datan = 94.9 sn = 9
bat736Common9not enough datan = 93.5 sn = 9
bio946Common9not enough datan = 94.0 sn = 9
bit741Common9not enough datan = 94.3 sn = 9
can309Common9not enough datan = 93.6 sn = 9
cen255Common9not enough datan = 94.6 sn = 9
cti103Common9not enough datan = 93.5 sn = 9
dem624Common9not enough datan = 93.3 sn = 9
duc782Common9not enough datan = 93.4 sn = 9
ely264Common9not enough datan = 93.1 sn = 8
erf709Common9not enough datan = 94.0 sn = 8
erl523Common9not enough datan = 94.1 sn = 6
ery482Common9not enough datan = 93.5 sn = 9
etr208Common9not enough datan = 93.3 sn = 8
fie706Common9not enough datan = 93.9 sn = 9
gal573Common9not enough datan = 93.5 sn = 9
ger293Common9not enough datan = 93.6 sn = 8
gic423Common9not enough datan = 93.4 sn = 9
gle722Common9not enough datan = 93.5 sn = 9
hag971Common9not enough datan = 94.4 sn = 9
hie944Common9not enough datan = 93.1 sn = 9
hyd607Common9not enough datan = 93.9 sn = 9
ibi891Common9not enough datan = 95.1 sn = 9
ict788Common9not enough datan = 93.9 sn = 9
icu553Common9not enough datan = 96.7 sn = 8
idi257Common9not enough datan = 92.9 sn = 9
ied693Common9not enough datan = 92.7 sn = 9
ife776Common9not enough datan = 93.5 sn = 9
ify947Common9not enough datan = 93.7 sn = 7
ile349Common9not enough datan = 93.3 sn = 9
imi598Common9not enough datan = 96.0 sn = 9
ino245Common9not enough datan = 95.7 sn = 9
ire546Common9not enough datan = 93.6 sn = 9
isc373Common9not enough datan = 95.2 sn = 9
iss442Common9not enough datan = 93.9 sn = 9

10,335 of 10,422 prompts sit below the 20-attempt floor and show no rate. Among the 87 that clear it, solve rates average 97.9% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,429 prompts are Unrated — not easy, just absent from prompts.txt. 4,422 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats