Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,540
34,263 attempts · multiplayer
Objectively rated
6,111
of 9,217 in tea-bot's list · 4,429 unrated
Enough data to rate
114
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 31,821 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 114 of 10,540 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.6 s to 6.2 s — a 1.7× spread, while the solve rate stays between 87.3% and 97.7% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00013,75913,44197.7%3.7 s (n=13,441)
1,0012,0009065,8235,62496.6%3.8 s (n=5,624)
2,0013,0007991,6271,53494.3%3.6 s (n=1,534)
3,0014,0007921,5671,41090.0%3.8 s (n=1,410)
4,0015,0009322,7252,47190.7%3.7 s (n=2,471)
5,0016,0006921,12099388.7%4.0 s (n=993)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051179278.6%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
spi421Common13not enough datan = 133.5 sn = 13
syn847Common13not enough datan = 133.0 sn = 13
tab288Common13not enough datan = 134.2 sn = 13
tel323Common13not enough datan = 134.8 sn = 13
tes180Common13not enough datan = 133.2 sn = 13
tie347Common13not enough datan = 132.8 sn = 13
tin24Common13not enough datan = 133.7 sn = 13
try843Common13not enough datan = 133.0 sn = 12
uin837Common13not enough datan = 133.5 sn = 13
ule873Common13not enough datan = 133.0 sn = 13
ull561Common13not enough datan = 133.8 sn = 13
umb784Common13not enough datan = 133.6 sn = 13
umi941Common13not enough datan = 134.4 sn = 13
unr580Common13not enough datan = 133.5 sn = 12
war502Common13not enough datan = 133.7 sn = 13
wee981Common13not enough datan = 134.3 sn = 13
wor383Common13not enough datan = 133.5 sn = 13
ysi915Common13not enough datan = 134.4 sn = 12
abl25Common14not enough datan = 142.9 sn = 14
all20Common14not enough datan = 143.3 sn = 14
ami287Common14not enough datan = 143.6 sn = 13
ane328Common14not enough datan = 143.9 sn = 14
ans235Common14not enough datan = 143.6 sn = 14
arr484Common14not enough datan = 145.7 sn = 14
cap646Common14not enough datan = 143.1 sn = 14
cid747Common14not enough datan = 144.2 sn = 13
cin371Common14not enough datan = 143.3 sn = 14
col266Common14not enough datan = 142.8 sn = 14
cto362Common14not enough datan = 143.2 sn = 14
dat827Common14not enough datan = 145.0 sn = 14
ded465Common14not enough datan = 143.8 sn = 12
dep979Common14not enough datan = 143.8 sn = 14
dom687Common14not enough datan = 143.9 sn = 14
dri777Common14not enough datan = 143.9 sn = 14
dro335Common14not enough datan = 143.5 sn = 14
eci635Common14not enough datan = 143.5 sn = 12
erd763Common14not enough datan = 143.8 sn = 14
erv579Common14not enough datan = 144.2 sn = 14
fin786Common14not enough datan = 143.4 sn = 14
fis797Common14not enough datan = 142.7 sn = 14
fla712Common14not enough datan = 143.5 sn = 14
hot612Common14not enough datan = 144.2 sn = 13
ias842Common14not enough datan = 145.0 sn = 13
ici179Common14not enough datan = 143.9 sn = 14
ify947Common14not enough datan = 143.7 sn = 12
ige990Common14not enough datan = 144.5 sn = 13
inc297Common14not enough datan = 143.5 sn = 14
inf694Common14not enough datan = 144.2 sn = 14
ise116Common14not enough datan = 142.7 sn = 14
ish102Common14not enough datan = 144.2 sn = 13

10,426 of 10,540 prompts sit below the 20-attempt floor and show no rate. Among the 114 that clear it, solve rates average 98.2% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,429 prompts are Unrated — not easy, just absent from prompts.txt. 4,422 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats