Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,286
30,308 attempts · multiplayer
Objectively rated
5,858
of 9,217 in tea-bot's list · 4,428 unrated
Enough data to rate
80
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 27,899 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 80 of 10,286 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 87.3% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00011,71611,41297.4%3.7 s (n=11,412)
1,0012,0008474,8274,63696.0%3.8 s (n=4,636)
2,0013,0007201,2491,15992.8%3.5 s (n=1,159)
3,0014,0007041,2071,05587.4%3.7 s (n=1,055)
4,0015,0009152,5742,32090.1%3.7 s (n=2,320)
5,0016,0006821,09696988.4%4.0 s (n=969)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051159280.0%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

10,286 served · sorted by attempts

Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
bsq7,184Brutal1not enough datan = 13.8 sn = 1
bstrUnrated1not enough datan = 14.0 sn = 1
bsy5,716Rare1not enough datan = 19.4 sn = 1
bta3,717Uncommon1not enough datan = 15.0 sn = 1
btf5,928Rare1not enough datan = 12.2 sn = 1
bth5,724Rare1not enough datan = 111.2 sn = 1
btusUnrated1not enough datan = 110.9 sn = 1
buckUnrated1not enough datan = 13.1 sn = 1
buggUnrated1not enough datan = 12.4 sn = 1
bugrUnrated1not enough datan = 15.3 sn = 1
bui3,060Uncommon1not enough datan = 15.5 sn = 1
buliUnrated1not enough datan = 12.8 sn = 1
bun1,975Familiar1not enough datan = 12.9 sn = 1
bunaUnrated1not enough datan = 18.2 sn = 1
bup5,431Rare1not enough datan = 13.5 sn = 1
buq7,263Brutal1not enough datan = 15.5 sn = 1
burdUnrated1not enough datan = 11.4 sn = 1
burnUnrated1not enough datan = 16.8 sn = 1
bursUnrated1not enough datan = 15.9 sn = 1
bus/ifyUnrated1not enough datan = 12.6 sn = 1
bux5,288Rare1not enough datan = 1
bvi4,063Uncommon1not enough datan = 14.7 sn = 1
bwe5,401Rare1not enough datan = 13.0 sn = 1
bwi6,614Rare1not enough datan = 113.5 sn = 1
byb6,973Rare1not enough datan = 111.3 sn = 1
bye4,356Uncommon1not enough datan = 15.4 sn = 1
byr3,581Uncommon1not enough datan = 12.3 sn = 1
bzo7,029Brutal1not enough datan = 13.0 sn = 1
cabbUnrated1not enough datan = 13.5 sn = 1
cabiUnrated1not enough datan = 13.8 sn = 1
cacaUnrated1not enough datan = 13.3 sn = 1
cacyUnrated1not enough datan = 1
cadeUnrated1not enough datan = 15.3 sn = 1
cae2,539Uncommon1not enough datan = 112.5 sn = 1
cai2,770Uncommon1not enough datan = 12.8 sn = 1
cak3,206Uncommon1not enough datan = 11.6 sn = 1
calcUnrated1not enough datan = 18.3 sn = 1
campUnrated1not enough datan = 13.1 sn = 1
caneUnrated1not enough datan = 12.8 sn = 1
canlUnrated1not enough datan = 1
caodUnrated1not enough datan = 1
capaUnrated1not enough datan = 11.3 sn = 1
capeUnrated1not enough datan = 12.2 sn = 1
caraUnrated1not enough datan = 16.0 sn = 1
carbUnrated1not enough datan = 13.7 sn = 1
carcUnrated1not enough datan = 16.8 sn = 1
cardUnrated1not enough datan = 12.4 sn = 1
cargUnrated1not enough datan = 12.9 sn = 1
caroUnrated1not enough datan = 14.8 sn = 1
carpUnrated1not enough datan = 12.4 sn = 1

10,206 of 10,286 prompts sit below the 20-attempt floor and show no rate. Among the 80 that clear it, solve rates average 97.8% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,428 prompts are Unrated — not easy, just absent from prompts.txt. 4,421 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats