Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,285
30,305 attempts · multiplayer
Objectively rated
5,857
of 9,217 in tea-bot's list · 4,428 unrated
Enough data to rate
80
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 27,898 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 80 of 10,285 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 87.4% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00011,71611,41297.4%3.7 s (n=11,412)
1,0012,0008474,8274,63696.0%3.8 s (n=4,636)
2,0013,0007201,2491,15992.8%3.5 s (n=1,159)
3,0014,0007041,2071,05587.4%3.7 s (n=1,055)
4,0015,0009152,5742,32090.1%3.7 s (n=2,320)
5,0016,0006821,09696988.4%4.0 s (n=969)
6,0017,0006221,07997890.6%4.6 s (n=978)
7,0018,00025636031587.5%6.2 s (n=315)
8,0019,0001051159280.0%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

10,285 served · sorted by attempts

Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
bno3,854Uncommon1not enough datan = 111.3 sn = 1
boatUnrated1not enough datan = 13.0 sn = 1
bob2,725Uncommon1not enough datan = 13.7 sn = 1
bobbUnrated1not enough datan = 13.1 sn = 1
boc2,803Uncommon1not enough datan = 14.9 sn = 1
bod2,123Familiar1not enough datan = 15.8 sn = 1
boheUnrated1not enough datan = 13.3 sn = 1
boj6,662Rare1not enough datan = 12.4 sn = 1
boltUnrated1not enough datan = 12.2 sn = 1
bom2,494Familiar1not enough datan = 14.2 sn = 1
bonaUnrated1not enough datan = 16.4 sn = 1
bookUnrated1not enough datan = 14.1 sn = 1
boonUnrated1not enough datan = 12.5 sn = 1
bop3,383Uncommon1not enough datan = 12.0 sn = 1
boreUnrated1not enough datan = 13.5 sn = 1
bos1,791Familiar1not enough datan = 11.8 sn = 1
bouiUnrated1not enough datan = 1
bourUnrated1not enough datan = 17.6 sn = 1
bovaUnrated1not enough datan = 12.0 sn = 1
boveUnrated1not enough datan = 11.2 sn = 1
bow1,989Familiar1not enough datan = 12.4 sn = 1
boy2,299Familiar1not enough datan = 15.9 sn = 1
bpa4,380Uncommon1not enough datan = 110.7 sn = 1
bph5,609Rare1not enough datan = 14.6 sn = 1
bpy6,470Rare1not enough datan = 15.3 sn = 1
bralUnrated1not enough datan = 15.5 sn = 1
brasUnrated1not enough datan = 13.1 sn = 1
bratUnrated1not enough datan = 14.6 sn = 1
bretUnrated1not enough datan = 13.4 sn = 1
brh6,914Rare1not enough datan = 1
brisUnrated1not enough datan = 13.1 sn = 1
britUnrated1not enough datan = 13.4 sn = 1
bro/ascUnrated1not enough datan = 15.0 sn = 1
brocUnrated1not enough datan = 13.0 sn = 1
brokUnrated1not enough datan = 15.8 sn = 1
bromUnrated1not enough datan = 11.7 sn = 1
bronUnrated1not enough datan = 12.4 sn = 1
brosUnrated1not enough datan = 15.2 sn = 1
browUnrated1not enough datan = 12.6 sn = 1
bruaUnrated1not enough datan = 1
brumUnrated1not enough datan = 13.7 sn = 1
bryoUnrated1not enough datan = 15.2 sn = 1
bsc2,600Uncommon1not enough datan = 18.2 sn = 1
bscrUnrated1not enough datan = 1
bse2,210Familiar1not enough datan = 14.0 sn = 1
bsh5,235Rare1not enough datan = 115.8 sn = 1
bshiUnrated1not enough datan = 1
bsk6,798Rare1not enough datan = 114.0 sn = 1
bsm6,496Rare1not enough datan = 16.5 sn = 1
bsn8,445Brutal1not enough datan = 12.0 sn = 1

10,205 of 10,285 prompts sit below the 20-attempt floor and show no rate. Among the 80 that clear it, solve rates average 97.8% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,428 prompts are Unrated — not easy, just absent from prompts.txt. 4,421 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats