Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
8,643
39,781 attempts · solo practice
Objectively rated
7,617
of 9,217 in tea-bot's list · 1,026 unrated
Enough data to rate
38
min 20 attempts · next best has 19
Median solve time
2.7 s
n = 38,263 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 38 of 8,643 prompts clear it in solo practice. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Solo practice · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 2.3 s to 3.0 s — a 1.3× spread, while the solve rate stays between 93.6% and 98.7% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=35), 9k+ (n=27).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,0008,8468,55996.8%3.0 s (n=8,559)
1,0012,0009925,8315,61396.3%2.6 s (n=5,613)
2,0013,0009894,4634,32396.9%2.6 s (n=4,323)
3,0014,0009773,4913,35596.1%2.5 s (n=3,355)
4,0015,0009813,8823,70995.5%2.3 s (n=3,709)
5,0016,0009603,3493,13693.6%2.5 s (n=3,136)
6,0017,0009402,8162,73997.3%2.5 s (n=2,739)
7,0018,0007015,8585,78098.7%2.6 s (n=5,780)
8,0019,00049493571.4%8.2 s (n=35)
9,0019,21728282796.4%2.1 s (n=27)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
erp522Common1not enough datan = 11.9 sn = 1
hem400Common1not enough datan = 11.9 sn = 1
mos952Common1not enough datan = 12.4 sn = 1
mph828Common1not enough datan = 13.9 sn = 1
olu940Common1not enough datan = 11.9 sn = 1
sha478Common1not enough datan = 11.6 sn = 1
epr883Common2not enough datan = 24.3 sn = 2
hea277Common2not enough datan = 23.1 sn = 2
inf694Common2not enough datan = 21.8 sn = 2
lik363Common2not enough datan = 22.7 sn = 2
lut876Common2not enough datan = 22.8 sn = 2
ndr714Common2not enough datan = 211.5 sn = 2
omo364Common2not enough datan = 23.6 sn = 2
ral161Common2not enough datan = 23.6 sn = 2
rip710Common2not enough datan = 21.6 sn = 2
rta993Common2not enough datan = 28.1 sn = 2
som571Common2not enough datan = 24.3 sn = 2
vis742Common2not enough datan = 24.0 sn = 2
aca833Common3not enough datan = 38.2 sn = 3
amm773Common3not enough datan = 34.3 sn = 3
ase536Common3not enough datan = 34.8 sn = 3
cla511Common3not enough datan = 31.8 sn = 3
dio647Common3not enough datan = 34.5 sn = 3
eve514Common3not enough datan = 33.0 sn = 3
fin786Common3not enough datan = 32.7 sn = 3
gan667Common3not enough datan = 34.5 sn = 3
hil407Common3not enough datan = 31.8 sn = 3
hop913Common3not enough datan = 32.3 sn = 3
hor213Common3not enough datan = 32.6 sn = 3
ied693Common3not enough datan = 33.5 sn = 3
ify947Common3not enough datan = 35.8 sn = 3
lou467Common3not enough datan = 32.9 sn = 3
mit450Common3not enough datan = 31.7 sn = 3
mol912Common3not enough datan = 32.0 sn = 3
mul578Common3not enough datan = 32.3 sn = 3
nac707Common3not enough datan = 36.9 sn = 3
ngl185Common3not enough datan = 33.6 sn = 3
ngu783Common3not enough datan = 33.5 sn = 3
nom497Common3not enough datan = 33.4 sn = 3
ock436Common3not enough datan = 33.5 sn = 3
rdi530Common3not enough datan = 32.0 sn = 3
rus552Common3not enough datan = 32.2 sn = 3
stu888Common3not enough datan = 33.2 sn = 3
unf753Common3not enough datan = 33.1 sn = 3
ung627Common3not enough datan = 32.6 sn = 3
ado964Common4not enough datan = 42.9 sn = 4
ann558Common4not enough datan = 42.3 sn = 4
ars677Common4not enough datan = 41.9 sn = 4
asi457Common4not enough datan = 41.8 sn = 3
bin780Common4not enough datan = 43.4 sn = 4

8,605 of 8,643 prompts sit below the 20-attempt floor and show no rate. Among the 38 that clear it, solve rates average 97.3% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

1,026 prompts are Unrated — not easy, just absent from prompts.txt. 1,017 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 9 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats