Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
8,643
39,753 attempts · solo practice
Objectively rated
7,617
of 9,217 in tea-bot's list · 1,026 unrated
Enough data to rate
37
min 20 attempts · next best has 19
Median solve time
2.7 s
n = 38,237 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 37 of 8,643 prompts clear it in solo practice. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Solo practice · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 2.3 s to 3.0 s — a 1.3× spread, while the solve rate stays between 93.6% and 98.7% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=35), 9k+ (n=27).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,0008,8268,54096.8%3.0 s (n=8,540)
1,0012,0009925,8235,60696.3%2.6 s (n=5,606)
2,0013,0009894,4634,32396.9%2.6 s (n=4,323)
3,0014,0009773,4913,35596.1%2.5 s (n=3,355)
4,0015,0009813,8823,70995.5%2.3 s (n=3,709)
5,0016,0009603,3493,13693.6%2.5 s (n=3,136)
6,0017,0009402,8162,73997.3%2.5 s (n=2,739)
7,0018,0007015,8585,78098.7%2.6 s (n=5,780)
8,0019,00049493571.4%8.2 s (n=35)
9,0019,21728282796.4%2.1 s (n=27)

Every prompt

778 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
acp7,802Brutal1not enough datan = 11.9 sn = 1
afk7,671Brutal1not enough datan = 13.4 sn = 1
agk7,628Brutal1not enough datan = 110.4 sn = 1
aog7,697Brutal1not enough datan = 14.8 sn = 1
aoo8,795Brutal1not enough datan = 17.0 sn = 1
axf7,711Brutal1not enough datan = 14.9 sn = 1
bdw8,447Brutal1not enough datan = 113.0 sn = 1
bgw8,446Brutal1not enough datan = 11.5 sn = 1
bms9,029Brutal1not enough datan = 18.3 sn = 1
bsb8,510Brutal1not enough datan = 1
bsq7,184Brutal1not enough datan = 12.0 sn = 1
buu8,158Brutal1not enough datan = 15.3 sn = 1
byu7,698Brutal1not enough datan = 18.2 sn = 1
cbl7,613Brutal1not enough datan = 17.2 sn = 1
cck9,036Brutal1not enough datan = 17.3 sn = 1
cex8,106Brutal1not enough datan = 17.4 sn = 1
cpm9,190Brutalunpickable1not enough datan = 11.6 sn = 1
csm7,854Brutal1not enough datan = 1
cwi7,627Brutal1not enough datan = 16.8 sn = 1
dlr9,179Brutalunpickable1not enough datan = 14.3 sn = 1
dpu7,664Brutal1not enough datan = 110.5 sn = 1
dty7,789Brutal1not enough datan = 110.4 sn = 1
dwy7,969Brutal1not enough datan = 13.5 sn = 1
efh7,700Brutal1not enough datan = 1
eiy7,651Brutal1not enough datan = 16.1 sn = 1
ejd8,009Brutal1not enough datan = 17.5 sn = 1
emr7,096Brutal1not enough datan = 111.3 sn = 1
emz7,696Brutal1not enough datan = 16.2 sn = 1
eqp9,022Brutal1not enough datan = 111.9 sn = 1
eyv7,733Brutal1not enough datan = 17.9 sn = 1
ezd7,968Brutal1not enough datan = 13.3 sn = 1
fbl7,751Brutal1not enough datan = 13.5 sn = 1
fhr8,905Brutal1not enough datan = 11.8 sn = 1
fny8,798Brutal1not enough datan = 1
fyo8,840Brutal1not enough datan = 1
gkh8,701Brutal1not enough datan = 17.3 sn = 1
gkn8,235Brutal1not enough datan = 1
glt9,162Brutal1not enough datan = 13.9 sn = 1
gml8,261Brutal1not enough datan = 111.5 sn = 1
gok7,156Brutal1not enough datan = 110.0 sn = 1
gyd7,052Brutal1not enough datan = 12.2 sn = 1
hdk9,010Brutal1not enough datan = 17.3 sn = 1
hgt9,150Brutal1not enough datan = 11.9 sn = 1
hiy7,074Brutal1not enough datan = 13.5 sn = 1
hji7,890Brutal1not enough datan = 19.8 sn = 1
hls7,049Brutal1not enough datan = 11.6 sn = 1
hvh8,988Brutal1not enough datan = 1
hza7,033Brutal1not enough datan = 12.4 sn = 1
iej7,167Brutal1not enough datan = 13.8 sn = 1
ihp9,144Brutal1not enough datan = 11.7 sn = 1

8,606 of 8,643 prompts sit below the 20-attempt floor and show no rate. Among the 37 that clear it, solve rates average 97.2% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

1,026 prompts are Unrated — not easy, just absent from prompts.txt. 1,017 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 9 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats