Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
8,679
41,318 attempts · solo practice
Objectively rated
7,649
of 9,217 in tea-bot's list · 1,030 unrated
Enough data to rate
43
min 20 attempts · next best has 19
Median solve time
2.7 s
n = 39,766 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 43 of 8,679 prompts clear it in solo practice. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Solo practice · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 2.3 s to 3.0 s — a 1.3× spread, while the solve rate stays between 93.8% and 98.6% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=39), 9k+ (n=27).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,0009,0518,76296.8%3.0 s (n=8,762)
1,0012,0009936,0245,80396.3%2.6 s (n=5,803)
2,0013,0009914,6674,52597.0%2.6 s (n=4,525)
3,0014,0009843,7143,57196.1%2.5 s (n=3,571)
4,0015,0009834,0903,91295.6%2.3 s (n=3,912)
5,0016,0009663,5603,34093.8%2.5 s (n=3,340)
6,0017,0009472,9932,91397.3%2.5 s (n=2,913)
7,0018,0007045,9615,87898.6%2.6 s (n=5,878)
8,0019,00053533973.6%7.5 s (n=39)
9,0019,21728282796.4%2.1 s (n=27)

Every prompt

8,679 served · sorted by attempts

Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
entsUnrated1not enough datan = 12.9 sn = 1
enzuUnrated1not enough datan = 13.1 sn = 1
eof3,222Uncommon1not enough datan = 19.5 sn = 1
eousUnrated1not enough datan = 12.7 sn = 1
eowmUnrated1not enough datan = 13.0 sn = 1
epboUnrated1not enough datan = 11.7 sn = 1
epf4,812Rare1not enough datan = 12.8 sn = 1
eponUnrated1not enough datan = 12.7 sn = 1
epsyUnrated1not enough datan = 13.7 sn = 1
eptiUnrated1not enough datan = 13.7 sn = 1
eptnUnrated1not enough datan = 13.9 sn = 1
eqp9,022Brutal1not enough datan = 111.9 sn = 1
equ/imaUnrated1not enough datan = 1
ercoUnrated1not enough datan = 1
erd/eolUnrated1not enough datan = 1
ereoUnrated1not enough datan = 12.2 sn = 1
ereuUnrated1not enough datan = 1
erirUnrated1not enough datan = 1
erisUnrated1not enough datan = 13.2 sn = 1
erjoUnrated1not enough datan = 12.2 sn = 1
ermiUnrated1not enough datan = 12.2 sn = 1
eromUnrated1not enough datan = 1
erriUnrated1not enough datan = 15.4 sn = 1
ershUnrated1not enough datan = 14.0 sn = 1
esUnrated1not enough datan = 13.4 sn = 1
esceUnrated1not enough datan = 14.6 sn = 1
esheUnrated1not enough datan = 11.3 sn = 1
esimUnrated1not enough datan = 1
esn3,975Uncommon1not enough datan = 15.9 sn = 1
estfUnrated1not enough datan = 12.6 sn = 1
etc2,405Familiar1not enough datan = 11.4 sn = 1
ete/synUnrated1not enough datan = 16.3 sn = 1
ethoUnrated1not enough datan = 15.4 sn = 1
etleUnrated1not enough datan = 15.1 sn = 1
etp5,279Rare1not enough datan = 13.1 sn = 1
etz4,287Uncommon1not enough datan = 12.5 sn = 1
euahUnrated1not enough datan = 19.6 sn = 1
eui5,033Rare1not enough datan = 13.3 sn = 1
eul3,540Uncommon1not enough datan = 111.5 sn = 1
euomUnrated1not enough datan = 1
evolUnrated1not enough datan = 16.7 sn = 1
ewa1,427Familiar1not enough datan = 12.3 sn = 1
ewc5,792Rare1not enough datan = 12.2 sn = 1
exipUnrated1not enough datan = 13.5 sn = 1
exn6,911Rare1not enough datan = 15.0 sn = 1
expeUnrated1not enough datan = 17.1 sn = 1
extiUnrated1not enough datan = 14.2 sn = 1
exunUnrated1not enough datan = 1
eya3,092Uncommon1not enough datan = 11.7 sn = 1
eyv7,733Brutal1not enough datan = 17.9 sn = 1

8,636 of 8,679 prompts sit below the 20-attempt floor and show no rate. Among the 43 that clear it, solve rates average 97.1% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

1,030 prompts are Unrated — not easy, just absent from prompts.txt. 1,021 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 9 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats